$5 would probably be the perfect spot, but I don’t feel like I was cheated at $8. Considering that I paid $8 for the DLC, as I bought it on sale, I think the price was fair enough. The hardest boss for me took almost two hours, most of them took me around an hour, and the bonus bosses, for the most part, went pretty fast. I was able to complete all these bosses in about nine hours’ time. The Delicious Last Course consists of six story bosses, an additional five bonus bosses, and a secret hidden boss. Not because I expected it to be a large amount of content, but rather that I expected it to be really difficult for me. Though I will admit that I did not originally expect to complete the whole DLC in such a short amount of time. This felt like the perfect time to start the DLC. I was in quarantine, because of travel protocols in Taiwan. While I did buy the DLC on day one, I didn’t actually have time to play it until I was literally trapped in my apartment alone (well my dog was there) for four days. Also, I used a gift certificate to pay for it, and yes that definitely played a factor in my decision to purchase it day one. To clarify, while I did buy the Cuphead DLC on day one, I did not pay full price for it and ultimately didn’t end up actually getting to play it until about two weeks after release. If you read my blog regularly, then you know that I rarely pay full price for games and that I almost never play them day one. In fact, I can’t actually recall another game where I didn’t buy the DLC when I purchased the base game but ended up buying the DLC the day it released as a completely separate purchase. I ended up buying Cuphead: The Delicious Last Course on day one. But I was super happy to hear that Studio MDHR had decided to release DLC for the game with additional boss fights.
![free game of the day cuphead free game of the day cuphead](https://pm1.narvii.com/6731/3bc5fb183fd88a80c0e744849d494c829048cec4v2_hq.jpg)
None of them have been games that I felt were notably hard for me to beat and Cuphead certainly falls into that category. There are plenty of games I have replayed over the course of my life. But I especially have no interest in replaying games that I thought were unbearably difficult. That’s true for most of the games I play, as I’m always backlogged anyway. Though I loved Cuphead, I have never had any interest in replaying it. Pretty much nobody knows this but I was actually the person who originally created the IGN wiki page for Cuphead when it was first announced at E3 as an XBOX exclusive back in like 2014. I went in not believing that I was actually capable of rising to the challenge, but with time, practice, and a bit of luck I was able to triumph over all the bosses and run & gun levels without ever using the easy mode setting. It was similar to the first time I beat a Soulsborne game. I felt so accomplished when I finally defeated the Devil. I loved the art, the writing, and the music. A wonderous experience that I’m still not completely sure of how I managed to beat all the levels.
![free game of the day cuphead free game of the day cuphead](https://www.newgamenetwork.com/images/uploads/gallery/Cuphead/Cuphead_05.jpg)
The game people play when they hate themselves enough to want the masochistic experience of Dark Souls but enjoy classic art styles and music from a bygone era. I'd like to imagine that Disney's recent revival of Mickey Mouse was inspired a little bit by the popularity of Cuphead when the game was first revealed.Ah Cuphead. The game is typically shown in what's known in-game as "3-strip", which is more like Fleischer's later work such as the Superman cartoons.
![free game of the day cuphead free game of the day cuphead](https://i.ytimg.com/vi/BL2nikvTNBM/maxresdefault.jpg)
This 1936 cartoon about a rather dastardly spider is probably the safest example I could find. This was done by producing an image using two separate cells, green and red, then merging the images together with light to create the illusion of full colour. And it's obvious that the mermaid/medusa boss was heavily inspired by Betty Boop, one of Fleischer's regular cartoon characters.Įveryone knows how hard the game is, but did you know that the rewards for perfecting all the bosses are even more of an homage to Max Fleischer's style? If you complete all the platforming levels without attacking once, you'll unlock a black-and-white art style that takes the game's visuals further back towards the 1920s.īut I'd argue that the unlockable "2-Strip" style of animation is far more fascinating. Disney would go through multiple style changes over the years, while Fleischer would maintain a characteristic sense of fluidity to it. It would be Fleischer's movement that influenced the team behind the game. While it was a long time coming, Cuphead dazzled me with its 1930s cartoon style, a callback not just to the old days of animation, but the individual techniques used by Fleischer and Disney in their earliest works. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives.